However, every weapon and armor in SRD could potentially be adorned with gemstones. Unfortunately for jewelers their specialized set of crafting skills does not really allow them to lead the creation of any RAW armor and weapons. Using this broader definition of what a jeweler is let’s dig into some of the mechanical scenarios where use of the jeweler’s tools might be used. Other times they are asked to examine gemstones and jewelry in order to give a customer an appraisal. Often times they are called in to repair or modify pieces of jewelry made by someone else. However, a large part of a typical jeweler’s workday features additional tasks beyond the design and creation of their own accessories. Traditionally bench jewelers are artisans who use metals, gemstones, and other various materials to create adornments such as necklaces or bracelets. However, before we dig into the mechanical potential of these artisan’s tools, I think it is important to step back and analyze what it is that a jeweler actually does. That means today’s look into the convoluted world of 5e crafting will feature an in depth discussion of the Jeweler’s tools and how to use them. Now that we have learned the ins and outs of down to earth craft of woodcarving, I think it is time that we move on to some of the finer things in life. Other similar crafting systems may utilitize a different list of items. * These items are specific to the Questionable Arcana system. QA Artwork Bonus: Artisan is grant a crafting inspiration dice that can be used on themselves or a crafting companion that is working on the same object during that crafting session.Īdventuring Utility: Gains a bonus when attempting to identify gemstones, or prove the validity of gemstones. The full list can be found below.Īrtwork Creation: Can create luxurious jewelry that can fetch a high price. Magic Item Crafting: All magical rings, amulets, and jewelry. Mundane Item Crafting: Arcane Focus(Crystal, Orb, Rod, Staff, Wand), Holy Symbol(Amulet, Emblem, Reliquary), Signet Ring *Items: Pliers, Wire Cutters, Needle and Thread, Clasp, Ruler, Wire If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. However, the system as a whole is totally functional and ready to be used in any campaign. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed.
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