![]() Crafting is essential in order to clear out entire levels, which scale in difficulty with your Mortys' levels, and also to complete some NPC fetch quests. Things to build include healing potions, permanent stat boosting items, and show-related collectibles. Recipes are found by mixing ingredients in three component slots at crafting stations that are liberally scattered throughout the game worlds. ![]() There's a crafting system in the game, also, and a cute in-game Twitter push to have players share screen shots of the recipes they discover with the #PocketMortys hashtag. Leveling up through experience points boosts the Mortys' stats, and you can also fuse Mortys of the same type to create ultra-powerful new Mortys that are much rarer to encounter in the wild. ![]() Leveling Up & CraftingĪs in Pokemon, defeating enemies without being KO'ed during the match will grant your Mortys' experience points. Paying close attention to the rock/paper/scissors combat is a strategic necessity, particularly in boss battles against Rick Council Members, and in the Morty arena, where three-round story segments are played out for ownership of a unique Mortys unavailable anywhere else in the game. Doing the latter when you are up against a conscious enemy Morty means you'll likely get hit, but you can do so without penalty if the enemy Morty is also being switched out, or unconscious. You can attack or use various skills (which can be traded between Mortys at a shop in the hub world), or you can choose to switch out to a different Morty. Rock beats scissors, paper beats rock, and scissors beats paper the only exception is your original-universe Morty, which is free of types, and can be beefed up to act as your primary slugger.Ĭombat starts with the player and opponent choosing an action in secret, and invisible initiative stats (which can be boosted or nerfed with skills) determine which Morty acts first. The battle system is classic Pokemon, with each Morty being a rock-type, a paper-type, or a scissors-type. Top-down JRPG exploration, complete with chibi-forms of famed Rick and Morty characters, is half the game, while the other half is turn-based combat initiated by approaching fellow Morty trainers. No, not the new 3D whizz-bang ones, but the old ones (especially the GBA classics). That said, there's room for more Rick quips, and they skirt the edge of family friendliness a little too much (though be sure that there is subversion aplenty.) gameplay Exploration & Combatįirst thing you'll notice while booting up the quick-loading Pocket Mortys app is how it instantly feels like Pokemon. Everyone from Morty's family, to his teachers, to inter-dimensional assassins, make appearances, and no more than thirty seconds pass by without a show reference flitting across your screen. They take your portal gun, and you can only get it back by defeating them all in Morty-to-Morty combat, forcing you to scour dimensions for bigger and badder Mortys with which to fight.
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